Thunder Punch

Electric More

Info

Move Power
str, dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

Your punches are imbued with electric energy. Make a melee attack on a target, doing 1d12 + MOVE electric damage on a hit. On a natural attack roll of 19 or 20, the target is paralyzed.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

A crowd favorite. No extra effects.

Thunder Punch

Electric More

Info

Move Power
str, dex
Move Time
Action
PP
10
Duration
Instantaneous
Range
Melee

Your punches are imbued with electric energy. Make a melee attack on a target, doing 1d12 + MOVE electric damage on a hit. On a natural attack roll of 19 or 20, the target is paralyzed.

At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 2d12 at level 10, and 6d6 at level 17.

Contest

Cool

Appeal
4
Jam
0

A crowd favorite. No extra effects.

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