Knock Off
darkInfo
- Move Power
- dex
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- melee
You attempt to rid a creature of their held item for the rest of battle. Make a melee attack roll against a target. On a hit, deal 1d10 + MOVE dark damage and any held item of the target disappears. The item appears back in the target's inventory when the battle is over.
At Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Can learn this move:
- Abra
- Machop
- Machoke
- Machamp
- Bellsprout
- Weepinbell
- Tentacool
- Farfetch'd
- Krabby
- Lickitung
- Tangela
- Omanyte
- Kabuto
- Ledyba
- Gligar
- Shuckle
- Donphan
- Lombre
- Wingull
- Makuhita
- Hariyama
- Sableye
- Corphish
- Crawdaunt
- Anorith
- Shuppet
- Banette
- Deoxys
- Skorupi
- Drapion
- Lickilicky
- Tangrowth
- Gliscor
- Regigigas
- Woobat
- Tirtouga
- Archen
- Minccino
- Karrablast
- Mienfoo
- Vullaby
- Hoopa Unbound
- Alolan Grimer
- Alolan Muk
- Salandit
- Galarian Farfetch'd
- Galarian Zigzagoon
- Grookey
- Thwackey
- Rillaboom
- Nickit
- Sizzlipede
- Sirfetch'd
- Hisuian Zorua
- Hisuian Zoroark
- Meowscarada
- Shroodle
- Grafaiai
- Toedscool
- Klawf
- Tinkatink
- Tinkatuff
- Tinkaton
- Bombirdier
- Cyclizar
- Great Tusk
- Iron Treads
- Iron Jugulis
- Wo-Chien
- Iron Valiant
Context
- Contest
- clever
- Appeal
- 2
- Jam
- 3
- Effect
- Startles the last Pokemon to act before the user.