Salt Cure
rock- Move Power
- str
- Move Time
- 1 action
- PP
- 10
- Duration
- instantaneous
- Range
- 30ft
You salt cure the target, dealing damage over time. Choose a target in range. The target must make a DEX save against your Move DC. On failure, the target takes 1d4 + MOVE rock-type damage, and it takes 1d4 rock-type damage at the start of each of its turns until it is returned to a Pokéball or receives healing.
Water- and Steel-type Pokémon are vulnerable to the damage dealt by this move.
At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.