Salt Cure

rock
Move Power
str
Move Time
1 action
PP
10
Duration
instantaneous
Range
30ft

You salt cure the target, dealing damage over time. Choose a target in range. The target must make a DEX save against your Move DC. On failure, the target takes 1d4 + MOVE rock-type damage, and it takes 1d4 rock-type damage at the start of each of its turns until it is returned to a Pokéball or receives healing.

Water- and Steel-type Pokémon are vulnerable to the damage dealt by this move.

At Higher Levels: The damage dice roll for this move changes to 2d4 at level 5, 1d12 at level 10, and 4d4 at level 17.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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