Damage Types
Pokémon 5e replaces the standard 5e damage types (bludgeoning, slashing, etc) with fire, water, grass, ice, ground, rock, electric, fighting, ghost, psychic, poison, bug, steel, dark, fairy, and normal.
Resistance, Vulnerability, Immunity
Unlike the games, vulnerability and resistance follow 5e rules, which means a Pokémon vulnerable to a damage type would take twice the damage. A Pokémon resistant would take half the damage. There is no "double vulnerability" or "double resistance" due to dual types.
The multiplier for vulnerability and resistance is applied after all other effects of damage are calculated.
If a Pokémon is "immune" to a damage type, it is immune to all damage and secondary effects of damaging moves of that type, but still may be affected by non-damaging moves of that type. For example, a normal-type Pokémon is immune to damage and flinch chance of Astonish, but can be Confused by Confuse Ray.
Type Calculator
This tool lets you view the resistances, vulnerabilities, and immunities of different type combinations. It lets you include more than two types, in case that's relevant for your campaign.
- Resistant (×½)
- Vulnerable (×2)
- Immune (×0)
- Normal (×1)
Converting between D&D Damage Types
If you encounter D&D creatures on your adventures, you may use this guide to convert between Pokémon damage types and the standard 5e damage types.
Pokémon Type | D&D Type |
---|---|
Normal | Bludgeoning, Slashing, Piercing |
Fire | Fire |
Water | Cold |
Grass | Poison, Acid |
Electric | Lightning |
Ice | Cold |
Fighting | Bludgeoning |
Poison | Poison |
Ground | Thunder, Bludgeoning |
Flying | Slashing |
Psychic | Psychic |
Bug | Acid, Piercing |
Rock | Bludgeoning |
Ghost | Necrotic |
Dragon | Piercing, Slashing, Fire |
Dark | Necrotic |
Steel | Thunder |
Fairy | Force, Radiant |
D&D Type | Pokémon Type |
---|---|
Bludgeoning | Normal, Fighting, Ground, Rock |
Slashing | Normal, Flying, Dragon |
Piercing | Normal, Bug, Dragon |
Cold | Water, Ice |
Poison | Grass, Poison |
Acid | Grass, Bug |
Psychic | Psychic |
Fire | Fire |
Necrotic | Ghost, Dark |
Radiant | Fairy |
Force | Fairy |
Thunder | Ground, Steel |
Lightning | Electric |
Magic Damage
D&D often makes a distinction between magical and non-magical damage. In Pokémon 5e, if a Pokémon would normally be immune to bludgeoning, slashing, or piercing damage, it instead takes normal damage if the source of that damage is considered magical.