Damage Types

Pokémon 5e replaces the standard 5e damage types (bludgeoning, slashing, etc) with fire, water, grass, ice, ground, rock, electric, fighting, ghost, psychic, poison, bug, steel, dark, fairy, and normal.

Resistance, Vulnerability, Immunity

Unlike the games, vulnerability and resistance follow 5e rules, which means a Pokémon vulnerable to a damage type would take twice the damage. A Pokémon resistant would take half the damage. There is no "double vulnerability" or "double resistance" due to dual types.

The multiplier for vulnerability and resistance is applied after all other effects of damage are calculated.

If a Pokémon is "immune" to a damage type, it is immune to all damage and secondary effects of damaging moves of that type, but still may be affected by non-damaging moves of that type. For example, a normal-type Pokémon is immune to damage and flinch chance of Astonish, but can be Confused by Confuse Ray.

Type Calculator

This tool lets you view the resistances, vulnerabilities, and immunities of different type combinations. It lets you include more than two types, in case that's relevant for your campaign.

Types
Resistant (×½)
Vulnerable (×2)
Immune (×0)
Normal (×1)

Converting between D&D Damage Types

If you encounter D&D creatures on your adventures, you may use this guide to convert between Pokémon damage types and the standard 5e damage types.

Pokémon to D&D
Pokémon Type D&D Type
Normal Bludgeoning, Slashing, Piercing
Fire Fire
Water Cold
Grass Poison, Acid
Electric Lightning
Ice Cold
Fighting Bludgeoning
Poison Poison
Ground Thunder, Bludgeoning
Flying Slashing
Psychic Psychic
Bug Acid, Piercing
Rock Bludgeoning
Ghost Necrotic
Dragon Piercing, Slashing, Fire
Dark Necrotic
Steel Thunder
Fairy Force, Radiant
D&D to Pokémon
D&D Type Pokémon Type
Bludgeoning Normal, Fighting, Ground, Rock
Slashing Normal, Flying, Dragon
Piercing Normal, Bug, Dragon
Cold Water, Ice
Poison Grass, Poison
Acid Grass, Bug
Psychic Psychic
Fire Fire
Necrotic Ghost, Dark
Radiant Fairy
Force Fairy
Thunder Ground, Steel
Lightning Electric

Magic Damage

D&D often makes a distinction between magical and non-magical damage. In Pokémon 5e, if a Pokémon would normally be immune to bludgeoning, slashing, or piercing damage, it instead takes normal damage if the source of that damage is considered magical.

This is unofficial Fan Content and is not approved/endorsed by © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc. Portions of the material may be property of © Wizards of the Coast, © Game Freak, or © Nintendo Company Inc.

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