Pokémon Leveling

You may choose to use either the updated "2024" rules, or use the "2018" rules found in the original handbook.
See: 2024 Rule Updates

Pokémon can level up in different ways depending on how your group wants to run the game. Some recommended ways include:

Experience Points
Gain experience from defeating other Pokémon
Milestones
Level up when hitting significant story beats
Matching Trainer
Level always matches the trainer's level

When a Pokémon levels up, it gains benefits outlined in the table below. Additionally, each time a Pokémon levels up, it gains HP equal to a roll of its hit dice + CON, retroactive with increased CON scores.

Pokémon Level Table
Level Prof. Features
1 +2
2 +2 New Moves
3 +2
4 +2 Ability Score Improvement
5 +3 Damage Increase
6 +3 New Moves
7 +3
8 +3 Ability Score Improvement
9 +4
10 +4 New Moves, Damage Increase
11 +4
12 +4 Ability Score Improvement
13 +5
14 +5 New Moves
15 +5
16 +5 Ability Score Improvement
17 +6 Damage Increase
18 +6 New Moves
19 +6
20 +6 Peak Power

Features

New Moves

Pokémon cannot know more than 4 moves at one time. Every time your Pokémon levels up, you may replace any one move it knows with any of the moves listed on its stat block at its level or lower. At levels 2, 6, 10, 14, and 18, your Pokémon gains access to new moves.

After evolving, a Pokémon retains all the moves it currently knows, even if its known moves are no longer listed on the evolved form's stat block. However, when switching a move upon level up, it may not learn a move from its previous evolutionary forms; only moves from its current form may be learned.

Ability Score Improvement

Your Pokémon gains a number of points to allocate to any of its ability scores, to a maximum of 20. The number of points to allocate depends on the number of evolutionary stages in that Pokémon's line:

  • 1 stage: 4 points
  • 2 stages: 3 points
  • 3 stages: 2 points

Up to 2 of these points may be used to acquire a Feat instead.

This happens at levels 4, 8, 12, and 16.

Damage Increase

The damage of each damaging move increases at levels 5, 10, and 17, as shown in the move description.

Peak Power

At level 20 your Pokémon is at its pinnacle. One ability score of your choice for this Pokémon increases by 2, up to a maximum of 22.

If the Pokémon's SR is 15 or more, then it may increase an ability score up to a maximum of 30 instead.

Experience

Experience points are rewarded to Pokémon for successfully defeating other Pokémon, or given out at the DM’s discretion when the players complete a particularly difficult challenge or trainer battle. Catching a Pokémon also gives experience, but at 1/5 the normal amount.

XP can be distributed to a player’s Pokémon in any amount, but only Pokémon that took an action in the fight can be rewarded. Fainted Pokémon can also be given XP as long as they were in the fight. If two or more people battle against a single Pokémon, the XP given to each player to distribute is determined by the DM.

The following is a table containing the total experience a Pokémon needs at each level to level up:

Experience Table
Level Experience Needed
1 0
2 200
3 800
4 2,000
5 6,000
6 12,000
7 20,000
8 30,000
9 44,000
10 62,000
11 82,000
12 104,000
13 128,000
14 158,000
15 194,000
16 234,000
17 278,000
18 326,000
19 382,000
20 450,000

Awarding Experience

Defeating a Pokémon confers experience according to its Level and Species Rating (SR). Use the tool below to determine how much experience a Pokémon should award.

200

The formula used for this is below:

Exp = 200 × Level × SR

Evolution

Pokémon can evolve into a new form once they meet the condition detailed in their stat block. When a Pokémon evolves, the following occurs:

  1. It keeps its current ability scores, but gains points to distribute towards any of those scores. No more than 4 of these points may be put into a single stat and no stat may be increased above 20. The number of points to distribute is provided on its stat block. These points cannot be used to acquire feats, unless specified otherwise.
  2. It gains an HP bonus equal to double its level.
  3. It acquires the hit dice of its evolved form for this level up and for future rolls.
  4. It acquires the base AC of its evolved form, all new proficiencies, and vulnerabilities/resistances/immunities.
  5. If it loses its current ability by evolving, it should exchange its current known ability for any one of its evolved form's abilities.
  6. It keeps the known moves it had at the time of evolution, but must learn all future moves from its new move list.
  7. If the Pokémon would receive other benefits at this level (such as gaining ASI), it receives the benefits after it has evolved.

Evolution can be delayed at the player’s discretion, but once the decision has been made, the Pokémon cannot evolve until gaining an additional level.

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