Terrain Effects
Certain Pokémon or environmental effects can empower the terrain with elemental energy, affecting creatures in the area. The effect of these types of terrains are provided below:
| Terrain | Effect |
|---|---|
| Electric | Creatures may double their MOVE modifier on damage rolls for electric-type moves activated inside the terrain. In addition, grounded creatures cannot be asleep. |
| Grassy | Creatures may double their MOVE modifier on damage rolls for grass-type moves activated inside the terrain. In addition, grounded creatures that end their turn within the terrain heal an amount of hit points equal to their proficiency bonus. |
| Misty | Grounded creatures in the terrain are resistant to dragon-type damage, or if they were vulnerable to dragon-type damage, they take regular damage instead. In addition, grounded creatures cannot suffer new status conditions. |
| Psychic | Creatures may double their MOVE modifier on damage rolls for psychic-type moves activated inside the terrain. In addition, grounded creatures in the terrain cannot use bonus actions. |
Note: For the sake of terrain effects, grounded creatures include creatures that do not have a flying speed or Levitate, Magnet Rise, or similar ability.
Extent and Duration
Certain Pokémon moves may induce terrain effects for a distance and duration depending on the move. Besides moves, terrain effects may be present by some environmental means, the cause, extent, and duration of which are determined by the DM.
| Move | Extent | Duration |
|---|---|---|
| Electric Terrain | 40ft radius | 3 rounds |
| Grassy Terrain | 40ft radius | 3 rounds |
| Misty Terrain | 60ft radius | 3 rounds |
| Psychic Terrain | 40ft radius | 3 rounds |