Abilities
Every Pokémon has one ability, a special feature that applies to it at all times. Many species have multiple possible abilities; when rolling a Pokémon of a given species, one of its species' abilities is assigned to it at random.
Note that some moves or abilities can manipulate what ability a Pokémon has at a given time, such as with the Mummy ability. Unless specified, a Pokémon's normal ability is always restored to it after a long rest.
Ability List
Anpassung
When this Pokémon uses a move of its own type, it may roll the damage twice and choose either total.
Finalschlag
This Pokémon deals damage to an attacker equal to half of the damage received when knocked out by a melee move.
Klimaschutz
While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.
Kurzschluss
After suffering a critical hit, this Pokémon doubles the damage dice for a single move it activates on the following turn.
Wutpanzer
When this Pokémon's HP drops below half its maximum HP, its AC drops by 2, but its STR and DEX scores each increase by 2, up to a maximum of 22. After a long rest, this Pokémon's AC, STR, and DEX return to their former values.
Vorahnung
When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move itself does not have to be revealed, only that there is such a move.
Ausweglos
Grounded creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.
Schweifrüstung
While this Pokémon is out, hostile Pokémon within sight cannot use moves that require a bonus action to use.
Dufthülle
Any ally within 15 feet of this Pokémon automatically passes any WIS save they are required to make.
As One
Opponents in combat with this Pokémon cannot eat held berries. Upon causing an opponent to faint, this Pokémon may immediately move up to 20ft take another action. This ability cannot be swapped off this Pokémon.
Aura-Umkehr
When this Pokémon is in battle, the boost of Fairy Aura and Dark Aura abilities is reversed, Any applicable move type activated within 100 feet deals half damage instead of double.
Alptraum
If an opponent in battle with this Pokémon falls asleep, they take an amount of damage equal to this Pokémon's proficiency bonus at the end of each of their turns.
Batterie
Allies that activate electric-type moves within 20 feet of this Pokémon double their damage dice.
Unheilsjuwelen
Creatures within 60ft of this Pokémon which do not have a "* of Ruin" ability have -4 Charisma score, to a minimum of 1. This effect does not stack, and the creature's Charisma score is restored upon leaving the area of effect.
Bestien-Boost
Upon causing an opponent to faint, this Pokémon increases the ability scores of its saving throw proficiencies by 2 until the end of combat. This is stackable up to a maximum of +10 to any one ability score.
Wutausbruch
When this Pokémon falls below 25% of its maximum health, all of its attacks are rolled with disadvantage, but deal double their damage. If a move activated requires a saving throw, the target(s) have advantage on the roll.
Backentaschen
When this Pokémon eats any type of berry, it heals for an additional 10% of its maximum HP (rounded up to the nearest whole number).
Helles Wiehern
Upon causing an opponent to faint, this Pokémon may immediately move up to 20ft take another action.
Wolke Sieben
While this Pokémon is in battle, weather-related abilities have no effect on the Pokémon that have them.
Farbwechsel
When hit by a damaging attack, this Pokémon's type changes to the type that hit it. It takes on the new type's resistances, vulnerabilities, and immunities.
Dauerschlaf
This Pokémon is in a continuous state of drowsiness. It is immune to the sleep condition, but is considered affected by sleep for all moves that require a Pokémon to be asleep to use or activate additional effects (Snore, Sleep Talk, Wake-Up Slap, Dream Eater, etc.)
Kommandant
Once per long rest, this Pokémon may use its action to leap into the mouth of a nearby Dondozo. While in the mouth, this Pokémon may not take actions that target creatures or objects outside of Dondozo's body; additionally, it cannot itself be targeted. While in the mouth, the Dondozo gains proficiency to WIS saves. This Pokémon may use an action to leave Dondozo's mouth, or it is ejected from the mouth at an adjacent space if Dondozo faints.
Unbeugsamkeit
This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Umkehrung
Moves that affect this Pokémon's stats have the opposite effect. (For example, Defense Curl would lower AC by 4. Growl would increase its attack by +1)
Korrosion
This Pokémon's moves ignore the poison immunity of creatures granted by their Pokémon type, and can inflict the poisoned status on poison and steel type creatures. If the target’s secondary type gives it vulnerability or resistance to the damage, it follows the secondary type for that effect.
Wollflaum
When this Pokémon is damaged, cotton spews everywhere. The area within 10ft of this Pokémon becomes difficult terrain for everything except Grass monotypes until the beginning of its next turn.
Wiederkäuer
After consuming a berry, on the following turn, this Pokémon may consume the berry a second time, thereafter consuming it permanently.
Kuriose Arznei
As a bonus action, this Pokémon can reset changes to the ability scores, AC, and attack modifier of either itself or an ally within 30 ft. This Pokémon may do this a number of times equal to its INT modifier (minimum of once), and it resets on a long rest.
Tastfluch
When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn.
Charmebolzen
Once per short rest, you can impose disadvantage on an enemy attack roll of your choice.
Tänzer
If any creature within sight of this Pokémon activates a move with Dance in its name, this Pokémon may immediately use one of its moves as a reaction.
Dunkelaura
When this Pokémon is in battle, all dark-type moves by allies or opponents within 100 feet deal double their damage.
Buntkörper
Creatures within line of sight of this Pokémon cannot use bonus actions to activate Moves. Moves that would normally have a Move Time of "1 bonus action" instead have a Move Time of "1 action".
Schwächling
When this Pokémon drops below 25% of its maximum HP, all of its attacks are rolled with disadvantage.
Siegeswille
While this Pokémon is suffering from a negative status effect or stat change imposed by an opponent, it gains +2 to all attack rolls.
Endland
For as long as this Pokémon is engaged in combat, the weather is Extremely Harsh Sunlight and cannot be changed. Extremely Harsh Sunlight is the same as Harsh Sunlight, with the additional effect that Water-type damage is nullified. If Primordial Sea is also active, then the weather is simultaneously Extremely Harsh Sunlight and Heavy Rain.
Kostümspuk
This Pokémon has a disguise which gives it a temporary hp boost equal to twice its level. When the temporary hit points fall to zero, the disguise breaks and requires a short rest to repair.
Download
Once per short rest, this Pokémon can choose a different damage type for one of their normal attacks.
Drachenkiefer
When this Pokémon uses a dragon-type move, it may roll the damage twice and choose either total.
Drifter
In windy conditions (DM discretion), this Pokémon's flying (hover) speed is doubled until windy conditions cease.
Niesel
When this Pokémon enters an outside battle, the weather immediately changes to light rain for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Dürre
When this Pokémon enters an outside battle, the weather immediately changes to bright sunlight for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Trockenheit
At the end of each of this Pokémon's turns, it takes an amount of damage equal to its proficiency modifier in harsh sunlight, or heals for the same amount during rain.
Bodenschmaus
This Pokémon takes no damage from ground-type attacks. Instead, half of any ground damage done is absorbed, restoring the Pokémon's HP.
Sporenwirt
When hit by a melee attack, roll a d4. On a 4, deal an amount of grass damage equal to your proficiency modifier to your attacker.
Elektro-Erzeuger
If the move is known, this Pokémon may use the Electric Terrain move as a bonus action.
Dynamo
When this Pokémon takes damage, it may double the MOVE damage modifier of its next electric-type move.
Embody Aspect (Cornerstone)
This Pokémon automatically gains this ability when Terastallized. This Pokémon's CON score becomes 23, unless it is already higher.
Embody Aspect (Heartflame)
This Pokémon automatically gains this ability when Terastallized. This Pokémon's STR score becomes 23, unless it is already higher.
Embody Aspect (Teal)
This Pokémon automatically gains this ability when Terastallized. This Pokémon's DEX score becomes 23, unless it is already higher.
Embody Aspect (Wellspring)
This Pokémon automatically gains this ability when Terastallized. This Pokémon's CHA score becomes 23, unless it is already higher.
Rückzug
At any time this Pokémon is damaged when it is at or below 50% of its maximum HP, its trainer may switch it out as a free action.
Feenaura
When this Pokémon is in battle, all fairy-type moves within 100 feet of you deal double their damage.
Filter
When hit by a move type this Pokémon is vulnerable to, it may roll a d4. In a result of 4, it does not take the additional damage.
Flammkörper
The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.
Feuerfänger
This Pokémon takes no damage from fire or fire-type attacks. Instead, immediately after taking a hit from a fire-type move, or in open flames, double the STAB bonus on the next fire-type move.
Pflanzengabe
During harsh sunlight, ally Pokémon within 30 feet of this Pokémon add their proficiency bonus to damage rolls.
Flauschigkeit
This Pokemon is vulnerable to fire-type moves, but takes half damage from any melee attack (that isn't fire-type).
Prognose
This Pokémon changes form with the weather. In rain it becomes water-type, in harsh sunlight it becomes fire-type, in cold and snowy conditions it becomes ice-type. In all other conditions it is normal-type. Its STAB, resistance, immunities, and vulnerabilities change to match the form it takes.
Vorwarnung
When this Pokémon enters battle, it selects a target to reveal the move it knows with the most damage output. In the case of a tie, the target can choose which move it reveals.
Freundeshut
Once per long rest, when an ally within 15 feet of this Pokémon is hit by an attack, it may choose to halve the damage dealt.
Viskosität
When this Pokémon is hit with a melee attack, roll 1d4. On a result of 3 or 4, the attacker's speed is reduced to 0 until the end of its next turn.
Affenfokus
When this Pokémon enters the battlefield, choose one of its moves. Double the MOVE damage modifier for the selected move; the MOVE damage modifier for this Pokémon's other moves becomes 0. The effect resets when this Pokémon leaves the battlefield.
Dunkles Wiehern
Upon causing an opponent to faint, this Pokémon may immediately move up to 20ft take another action.
Wachhund
This Pokémon cannot be forcibly switched out by other moves. Intimidation rolls made against this Pokémon have disadvantage. This Pokémon is unaffected by the Intimidate ability.
Würggeschoss
May Grapple as a bonus action after completing either Surf or Dive. As a bonus action, may launch a creature grappled by you up to 15ft, dealing fall damage equivalent to the distance launched.
Adrenalin
When this Pokémon is burned or poisoned, they are not affected by the disadvantage or reduced damage effects. They still take damage at the end of each of their turns.
Hadronen-Motor
As a bonus action, this Pokémon may change the terrain to electric terrain for 5 rounds; this bonus action may be used twice per short rest. In electric terrain, this Pokémon has advantage on attack rolls using DEX or WIS as the move power.
Reiche Ernte
At the end of this Pokémon's turn, if it used a berry, roll 1d4. On a result of 3 or 4, it regains that berry as a held item.
Heilherz
As an action, this Pokemon may touch a creature to heal poison, burn, or paralysis. When it uses this ability, roll a d4. On the a result of 1 or 2, the status effect is moved to itself.
Hitzeschutz
This Pokemon takes half the damage it otherwise would from Fire damage, and is immune to the burning condition.
Schwermetall
This Pokémon is especially heavy. Once per long rest, after being targeted by an attack, it may increase its AC by 2 if it would cause an attack to miss.
Honigmaul
At the end of each battle, this Pokémon may roll a d20 + its proficiency bonus. On a result of 20 or higher, its trainer adds a Honey to their inventory.
Gastlichkeit
At the start of its turn, all allies within 20ft of this Pokémon gain 1d4 temporary HP. This replaces existing temporary HP.
Kraftkoloss
Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.
Heißhunger
At the start of its turn, this Pokemon switches to Hangry Mode if it was in Full Belly Mode, or switches to Full Belly Mode if it was in Hangry Mode.
Übereifer
When you score a critical hit, you may immediately gain an additional action on your turn. If this action is used to make an attack, you have disadvantage on the roll. You may only ever have one additional action per round.
Hydration
This Pokémon is unaffected by negative status ailments in water or during rainy conditions.
Eishaut
While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. This Pokémon takes no damage from hail.
Tiefkühlkopf
This Pokémon has two forms: Ice Form and No-Ice Form. When in Ice Form, the first time this pokémon takes damage, it takes half that damage but transforms into No-Ice Form. When in No-Ice Form, this pokemon's AC is decreased by 3 and each of its movement speeds are increased by 5 ft. This Pokémon reverts back to Ice Form after a short rest, or on the start of its turn when in the hail.
Eisflügelstaub
This Pokémon has resistance to damange dealt by moves whose power is one of INT, WIS, or CHA.
Trugbild
This Pokémon can take the visual form of any Pokémon it can see. It can do this a number of times per long rest equal to its level. This illusion lasts for one hour or until the Pokémon is hit by a damaging move.
Schwebedurch
This Pokémon bypasses Light Screen, Reflect, Substitute, Mist, Safeguard, and Aurora Veil.
Magenkrempler
When this Pokémon is knocked out by a damaging move, the attacker takes an amount of typeless damage equal to the amount of HP lost.
Eisenstachel
When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of steel damage equal to its proficiency modifier to its attacker.
Eisenfaust
When attacking with a punch-based move (Mega Punch, Dynamic Punch, Ice/Fire/Thunder Punch, etc.), this Pokémon may roll the damage twice and choose either total.
Libero
While executing a move, this Pokémon's type becomes the same as that of the move and may add its STAB bonus to it.
Leichtmetall
This Pokémon is especially light for its species. Once per long rest, it may impose disadvantage on an attack roll against it.
Blitzfänger
If this Pokemon or an ally within 30 feet is targeted with a direct electric-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.
Duftschwade
When this Pokémon is hit by a melee attack or hits with a melee attack, one random ability of its attacker changes to Lingering Aroma until the end of the encounter or until switched out.
Kloakensoße
If an enemy uses a leeching or absorb move against this Pokémon, the Pokémon must make a DC 12 CON save or become poisoned.
Langstrecke
This Pokémon has an additional 5 feet of reach with all melee attacks and Attacks of Opportunity.
Magiespiegel
Once per long rest, when succumbing to a negative status effect, this Pokémon can instead reflect the effect back on the attacker.
Magieschild
If this Pokémon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success.
Zauberer
If not already holding an item, this Pokémon steals the held item of any Pokémon it hits with a melee attack.
Megawumme
Aura and Pulse moves made by this Pokémon deal additional damage/healing equal to this Pokémon's proficiency bonus.
Quälerei
This Pokémon doubles their damage dice when dealing damage to an opponent that is poisoned.
Mimese
This Pokémon's type changes depending on the terrain. If a Terrain move is active, this Pokémon's type becomes the Terrain move's type. This Pokémon's type reverts once the Terrain move deactivates.
Geistiges Auge
This Pokémon ignores immunity to its Normal- and Fighting-type moves. It also ignores disadvantage on attacks it makes against targets it can see.
Minus
This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Spiegelrüstung
When affected by an effect that lowers this Pokémon's attack roll, AC, movement, or ability scores, the same effect is applied to the source (if applicable).
Überbrückung
This Pokémon's moves ignore any abilities that would lessen their effect or ability to hit an opponent (Due to things like Water Absorb, Snow Cloak, Thick Fat, Sturdy, etc.)
Gefühlswippe
At the end of each long rest, this Pokémon rerolls on the nature table, replacing its nature with the result until the next long rest.
Starthilfe
When hit by an electric-type move, if not immune, this Pokémon's speed increases by 10 feet until the end of combat (up to a max of 50 additional feet).
Variabilität
This Pokémon's type and form change to match the type of Elemental Plate this Pokémon holds. The Plate cannot be affected by any item-removing ability or move.
Mumie
When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Mummy for the remainder of the encounter.
Myzelienkraft
Once per short rest, when causing a creature to make a save that inflicts a status condition on failure, this Pokémon may invoke Mycelium Might to cause that creature to roll the save with disadvantage.
Zerebralmacht
When this Pokémon damages a creature with a super effective move, it may roll the damage dice twice and use the higher result.
Reaktionsgas
The abilities of Pokémon within 30ft of this Pokémon are nullified and cannot trigger. This nullification does not apply to the Neutralizing Gas ability or any form changes.
Profiteur
When the AC, STR, DEX, CON, INT, WIS, or CHA of an enemy this Pokémon can see increases, then this Pokémon's corresponding attribute increases by the same amount. This effect lasts for the duration of battle, or for 1 minute.
Orichalkum-Puls
As a bonus action, this Pokémon may change the weather to harsh sunlight for 5 rounds; this bonus action may be used twice per short rest. In harsh sunlight, this Pokémon has advantage on attack rolls using STR or CON as the move power.
Partikelschutz
This Pokémon does not take damage from weather-related moves and phenomena like Hail, Weather Ball, etc.
Unheilskörper
When hit by a melee attack, this Pokémon and its attacker will faint in 3 rounds, at the start of their respective turn, unless fleeing or switched out by their trainer before the end of the three rounds.
Langfinger
When hit by a melee attack, this Pokémon may use a reaction to attempt to steal the creature's held item with a Sleight of Hand check contested by the target's Passive Perception. After the first attempt, all other attempts against the same opponent are rolled at disadvantage.
Mitnahme
If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Plus
This Pokémon boosts its attack and damage rolls by 2 if an ally also has a Plus or Minus ability
Aufheber
This Pokémon does not suffer the disadvantage effects of the poisoned status condition. Additionally, when this pokemon would take poison-type damage or damage from the poisoned condition, it instead recovers HP equal to half the damage it would have taken.
Giftdorn
When this Pokémon is hit with a melee attack, roll a 1d4. On a result of 4, the attacker takes an amount of poison damage equal to this Pokémon’s proficiency modifier.
Giftpuppenspiel
When this Pokémon inflicts the Poisoned or Badly Poisoned condition, it also inflicts the Charmed condition. Creatures charmed this way may attempt to break from the charm at the end of each of their turns with a CHA save against this Pokémon's CHA DC.
Giftgriff
On melee attacks made by this Pokémon, roll a d10 on a hit. On a result of a 10, the target is poisoned.
Power Construct (10%)
When Zygarde 10% is reduced to less than half of its maximum HP, it changes to Zygarde 50% Forme and recovers all hit points.
Power Construct (50%)
When Zygarde 50% is reduced to less than half of its maximum HP, it changes to Complete Forme and recovers all hit points.
Power Construct (100%)
When Zygarde is reduced to less than half of its maximum HP, it changes to Complete Forme and stays in that form, regardless of HP changes.
Chemiekraft
When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.
Kraftquelle
Allies within 15 ft of this Pokemon may add 1d6 to damage they deal from moves. This die may only be used once per move per turn. At level 10, the bonus damage becomes 1d8 instead.
Strolch
Once per short rest, this Pokémon can move to the top of initiative order in a single round, but must use a status-affecting move on its turn.
Erzwinger
Any move targeting this Pokémon directly (non-area of effect moves) reduces its PP by two when activated.
Urmeer
For as long as this Pokémon is engaged in combat, the weather is Heavy Rain and cannot be changed. Heavy Rain is the same as Rain, with the additional effect that Fire-type damage is nullified. If Desolate Land is also active, then the weather is simultaneously Extremely Harsh Sunlight and Heavy Rain.
Prismarüstung
When this Pokémon is subject to damage in its vulnerabilities list, roll the damage dice twice and use the lower result for the damage calculation.
Schraubflosse
This Pokémon's ignores the effects of moves that alters the targets of its own moves (such as Follow Me).
Wandlungskunst
This Pokémon's type changes to the type of move it uses, just before the move is used. It takes on the new type's resistances, vulnerabilities, and immunities.
Paläosynthese
This Pokémon may have a STR and CON scores up to 22. In harsh sunlight, this Pokémon has advantage on STR and CON saves.
Psycho-Erzeuger
If the move is known, this Pokémon may use the Psychic Terrain move as a bonus action.
Punk Rock
When this Pokémon uses a sound-based move, it adds its STAB bonus to the damage. This Pokémon has resistance to sound-based moves.
Mentalkraft
Once per short rest, this Pokémon may double the damage dice for a single damage roll. The player must announce that they are using this ability before the attack roll.
Läutersalz
This Pokémon has resistance to Ghost-type damage, and it cannot be afflicted with non-volatile status conditions.
Quantenantrieb
This Pokémon may have a DEX and WIS scores up to 22. On electric terrain, this Pokémon has advantage on DEX and WIS saves.
Majestät
Creatures within line of sight of this Pokémon cannot use bonus actions to activate Moves. Moves that would normally have a Move Time of "1 bonus action" instead have a Move Time of "1 action".
Regengenuss
In rainy conditions, this Pokémon heals for an amount of HP equal to its proficiency bonus at the end of each of its turns.
Hasenfuß
When this Pokémon is hit by a damaging Dark, Bug, or Ghost move, it makes its next attack at advantage.
Receiver
When switched in after an ally faints, this Pokémon copies the non-hidden ability of the fainted ally until switched out.
Belebekraft
Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball.
Rivalität
This Pokémon adds its proficiency bonus to damage when attacking a Pokémon of the same type.
Alpha-System
This Pokémon's type is determined by the memory disc it holds. If not holding a memory disc, this Pokémon's type is normal.
Steinträger
When this Pokémon uses a rock-type move, it may roll the damage twice and choose either total.
Rauhaut
When this Pokémon is hit by a melee attack, it may roll a d4. On a 4, deal an amount of typeless damage equal to its proficiency modifier to its attacker.
Sandgewalt
This Pokémon is immune to Sandstorm damage. During a Sandstorm, this Pokémon can double its STAB when it hits an opponent.
Sandscharrer
This Pokémon is immune to Sandstorm damage, and its speed is doubled in desert terrain, or during a Sandstorm.
Sandspeier
When this Pokémon takes damage, it may use its reaction to cause a Sandstorm centered on self with a radius of 30ft. The Sandstorm lasts for five rounds. The Pokémon may do this a number of times equal to its proficiency bonus, and it resets after a long rest.
Sandsturm
When this Pokémon enters an outside battle, the weather immediately changes to a Sandstorm for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Sandschleier
This Pokémon is immune to Sandstorm damage. In addition, its AC increases by 2 in desert terrain, or during a Sandstorm.
Vegetarier
This Pokémon takes no damage from grass-type attacks. If hit by a grass type move, it takes no damage and instead absorbs the energy, granting advantage on its next attack.
Fischschwarm
Beginning at level 5, this Pokémon may change to School Form as a free action when it begins its turn above 25% of its maximum health. In School Form, the Pokémon adds 5 to its AC and Strength, Dexterity, and Constitution ability scores (Additional CON does not alter this Pokemon's HP in this form). The Pokémon reverts back to Solo Form when it falls below 25% of maximum health, and must complete a short rest before activating this ability again.
Rauflust
This Pokémon's Normal and Fighting type moves ignore immunities granted by a Pokémon's type. If a target’s secondary type gives it vulnerability or resistance to the attack, it follows the secondary type for that effect.
Streusaat
When hit by a damaging attack, this Pokémon may use its reaction to use the Grassy Terrain move. The Pokémon does not need to know this move, and it costs no PP to use. This may be used up to three times per long rest.
Wegsperre
Creatures within 50 feet of this Pokémon may not flee or switch out, except by item, Move, or ability.
Scharfkantig
Moves with 'Cut', 'Blade', 'Slash', 'Edge', 'Cleave', 'Razor', 'Sword', or 'Axe' in their name have their MOVE damage modifier doubled.
Expidermis
If this Pokémon is affected by a negative status ailment, they can roll a d4 at the end of each of their turns. On a result of 4, they are cured.
Rohe Gewalt
When activating a move that has a chance to impose a stat change or inflict a status, this creature instead doubles its MOVE modifier (not STAB) for the damage with no chance of the additional effect.
Puderabwehr
Once per long rest, this Pokémon can ignore a negative status condition that results from an enemy move.
Limitschild
This Pokémon is immune to Non-Volatile status effects while in Meteor Form. When this Pokémon falls below 50% of its maximum hp, its outer shell breaks and it changes to Core Form. In Core Form, it adds 6 points to its DEX, but reduces its AC by 4. The Pokémon must complete a short rest to restore itself to Meteor Form.
Wankelmut
Once per short rest, you may double this Pokémon's Move modifier for a single attack or damage roll.
Wertelink
Combo moves that have the ability to hit more than once, after the same attack roll, are guaranteed to hit at least twice. (Fury Swipes, Double Slap, Water Shuriken, etc.)
Saumselig
During the first two rounds of each combat, this Pokémon's speed is halved and its attacks are made at disadvantage.
Schneescharrer
This Pokémon is immune to Hail damage, and its speed is doubled in arctic conditions, or during a hailstorm.
Schneemantel
This Pokémon is immune to Hail damage. It's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.
Hagelalarm
When this Pokémon enters an outside battle, the weather immediately changes to hail for 5 rounds. In the case of another Pokémon with a similar weather ability, the tie goes to the Pokémon with the highest DEX score.
Seelenherz
Upon seeing an ally faint, this Pokémon increases the ability scores of its saving throw proficiencies by 2 until the end of combat. This is stackable up to a maximum of +10 to any one ability score.
Temposchub
This Pokémon's speed is increased by 10 feet while in an environment related to its type (DM Discretion).
Beschattung
When an opponent is switched out in battle, until the end of this Pokémon's next turn following the switch, it doubles the damage it deals to the replacement.
Stahlrückgrat
This Pokémon may always choose its targets, ignoring the effects of moves that redirect targetting.
Zähigkeit
When this Pokémon is damaged by a move, increase its AC by 2 until the start of its next turn. This ability does not stack and will remain in effect if the Pokémon is successfully attacked multiple turns in a row.
Taktikwechsel
Aegislash has two forms. When Aegislash uses King's Shield, even if the reaction is unsucessful, it changes to Shield Forme, swapping its AC and DEX stats. When it uses a damaging move, Aegislash immediately returns to Blade Forme, returning its stats to normal.
Statik
When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.
Felsenfest
Once per long rest, when this Pokémon fails a saving throw against a negative condition, it can choose to pass instead.
Dampfantrieb
When damaged by a Fire- or Water-type move, this Pokémon's walking speed becomes double its base value until the end of its next turn.
Stählerner Wille
This Pokémon and allies of this Pokémon within 30ft of it boost the damage roll of their Steel-type moves by this Pokémon's CHA modifier. This effect may stack up to two times.
Sturmsog
If this Pokemon or an ally within 30 feet is targeted with a direct water-type, damage-dealing move, the Pokemon may use a reaction to redirect the target to itself and take half damage from it if it hits.
Titankiefer
For biting moves activated by this Pokémon (Bite, Thunder Fang, Crunch, etc.), they may roll the damage twice and choose either total.
Robustheit
When taking damage equal to half or more of your current HP, roll a d4. On a result of 3 or 4, halve the damage dealt.
Süßer Nektar
Attack rolls made against creatures within 30ft of this Pokémon gain 1d4 on the roll. Creatures with no sense of smell are not affected by this ability.
Feldherr
This Pokémon adds +1 to its attack rolls for each currently downed ally, up to a maximum of +5.
Surf-Schweif
When this Pokémon begins its turn in the area of effect from Electric Terrain, its speed is doubled until the start of its next turn.
Unheilsschwert
Creatures within 60ft of this Pokémon which do not have a "* of Ruin" ability have -4 Constitution score, to a minimum of 1. This effect does not stack, and the creature's Constitution score is restored upon leaving the area of effect.
Nutznießer
This Pokémon may swap held items with an ally as a free action, as long as they are within 15 feet of each other.
Synchro
If this Pokémon becomes burned, paralyzed, or poisoned, its attacker receives the negative status condition as well (if not immune).
Unheilstafeln
Creatures within 60ft of this Pokémon which do not have a "* of Ruin" ability have -4 Strength score, to a minimum of 1. This effect does not stack, and the creature's Strength score is restored upon leaving the area of effect.
Lockenkopf
Opponents within melee range of this Pokémon cannot take the Disengage action to move away.
Techniker
For damaging moves activated by this Pokémon with 15 max PP or more, they may roll the damage twice and choose either total.
Tera-Wandel
Terapagos can shift into its Terastal form a number of times per day equal to its CON modifier as a free action. It reverts to its normal form after 10 minutes or at will.
Teraforming Null
While Terapagos is in its Stellar Form, all terrain and weather effects within 1000ft end, and the terrain and weather cannot be changed.
Teravolt
This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Thermowandel
This Pokémon cannot be burned. When this Pokémon takes fire-type damage, it makes its next attack with advantage.
Krallenwucht
A successful melee attack by this Pokémon automatically gets STAB, regardless of its type. If it would normally get STAB, double the STAB bonus when adding to damage.
Giftkette
When this Pokémon lands a hit against a target using a melee attack, the target must make a CON save DC 16, becoming badly poisoned on failure.
Giftbelag
When this Pokémon is damaged, it may use its reaction to emit toxic spikes. Each creature within 5ft of it must make a DEX save against a DC of this Pokémon's level + 2. On failure, the creature is poisoned.
Erfassen
This Pokémon copies a random ability of an opponent when entering battle. The ability cannot be Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
Transformer
This Pokémon has a standard Normal form from which all stats are based, but may change forms as a bonus action to drastically change its abilities. The forms it can take are Attack, Defense, and Speed. In Attack form, it adds an additional +5 to its attack rolls, but all attacks against it has advantage. In Defense form, its AC increases by 3, but its attacks are rolled at disadvantage. If the activated move requires a save, the target(s) have advantage. In Speed form, it gains an additional attack action each turn, but the attack is done at disadvantage. If it is a move that requires a save, the target(s) have advantage.
Transistor
When this Pokémon uses an electric-type move, it may roll the damage twice and choose either total.
Turbobrand
This Pokémon’s moves completely ignore any ability that would hinder or prevent their effect on the target or the user's ability to hit the target.
Unkenntnis
When this Pokémon attacks an opponent, it ignores any stat changes the opponent has been affected with after the start of battle.
Verborgene Faust
Melee attacks this Pokémon make may damage through the opponent's use of Protect or Detect.
Unheilsgefäß
Creatures within 60ft of this Pokémon which do not have a "* of Ruin" ability have -4 Wisdom score, to a minimum of 1. This effect does not stack, and the creature's Wisdom score is restored upon leaving the area of effect.
Triumphstern
While this Pokémon is in battle, all allied Pokémon add an additional +1 to their attack rolls.
Voltabsorber
This Pokémon takes no damage from electricity or electric-type attacks. Instead, half of any electric damage done is absorbed, restoring the Pokémon's HP.
Rastlose Seele
When this Pokémon is hit by a melee attack, one random ability of its attacker changes to Wandering Spirit for the remainder of the encounter, and the replaced ability replaces this Pokémon's Wandering Spirit ability.
H2O-Absorber
This Pokémon takes no damage from water or water-type attacks. Instead, half of any water damage done is absorbed, restoring the Pokémon's HP.
Verklumpen
After being damaged by a water-type move, any other damage dealt to this Pokémon until the beginning of its next turn is halved.
Bruchrüstung
When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Knusperkruste
This Pokémon takes no damage from fire or fire-type attacks. Instead, its AC increases by 2 until it takes damage or after 1 minute, whichever happens first. This effect does not stack with itself.
Reißaus
When a damaging move causes this Pokémon to fall below 50% of its maximum HP, it MUST disengage and move up to its speed in a straight line towards its trainer as a free action. If this would put the Pokémon in range of switching out, it must do so as another free action if another Pokémon is available to replace it.
Windkraft
After a wind move is activated that affects this pokemon, the number of damage dice used for its next electric-type attack doubles. Wind moves include Aeroblast, Air Cutter, Bleakwind Storm, Blizzard, Fairy Wind, Gust, Heat Wave, Hurricane, Icy Wind, Petal Blizzard, Sandsear Storm, Sandstorm, Springtide Storm, Tailwind, Twister, Whirlwind, and Wildbolt Storm.
Windreiter
This Pokémon is immune to damage dealt by wind moves. Additionally, this Pokémon's movement speed is double when moving with the wind's current direction, and halved when moving against the wind.
Wunderwache
This Pokémon is immune to damaging moves from types that are not in its vulnerabilities list. (Shedinja only. Cannot be passed or swapped)
Wunderhaut
This Pokémon has advantage on all saving throws against being burned, frozen, poisoned, or paralyzed.
Trance-Modus
When Darmanitan is below 50% of its HP, it enters Zen Mode. In Zen Mode, Darmanitan changes into the form of a solid statue. Its type changes to Fire/Psychic, it gains +4 to its AC, and its STR and WIS ability scores are swapped.
Zen Mode (Galarian)
When Galarian Darmanitan is below 50% of its HP, it enters Zen Mode. In Zen Mode, Galarian Darmanitan changes into the form of a flaming snowman. Its type changes to Ice/Fire, and its STR and DEX each increase by +2.
Superwechsel
When a non-Pokémon ally of Palafin takes damage from a source outside that ally's control, Palafin may enter its Hero Form. In Hero Form, Palafin's size changes to Medium, its AC increases by 4, its base walking speed becomes 30ft, and each of its STR and DEX scores increase by 4, up to a maximum of 22. It may do this once per long rest. It reverts to normal form at the end of combat.